rendered for 14 hours !! and reached 148 S/px.
it's look like 148 S/px is better w/ Bidir is far better than 558 S/px Path integrator.
I think the cupboard on the side there look bad. And the floor, i think i should put a bump map texture to make it more realistic.
Overall, i think, this is my best work i've ever done before ^^
thank you very much Platypus_green ^^
Platypus_Green said that he/she want to resume the render tonight for several hours more ^^
i've been working with this scene a few weeks ago. But ican't render the scene due to my low performance computer. So, i've post a forum thred at LuxRender forum to find anyone who like to help me render this scene. At last, Platypus_Green ( i don't know his/her real name ) is the one who help me to render the scene thank you very much Platypus_Green .^^
after back from school, i was impressed to see the render result. very nice. rendered for 14 hours and reached 558 S/px. But, still a lot of bugs found. and there's still a lot of noise. and i think, the material for chairs is not much suitable.
for this post, i hope to hear your comment and criticism the picture above ^^ please write politely ^^ hope your criticism could help me improve my performance ... Platypus_green said he/she want to render the scene again with bidirectional integrator for better result and faster render time.
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:)
Luxrender Forum
thank god ^^
hope the render result will look as nice as charm ^^
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tonight got a plenty of homework to go :(
Najihah - my niece
really nice focus and bokeh
a shot with low ISO :)
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Camera: Vivitar V3800N
Lens: Vivitar 28-70mm f/3.4 kit lens
Film: Kodak Professional Pro Image 100 - 2007 expired
Camera ISO setting: 200 ISO
Develop: Agfa C-41 chemical
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currently listening to : Steve Howe - Corkscrew ( i love it d^_^b )
click download for 1300px resolution :)
hope you like it :)
Sometimes, i think, i don't like school. very boring.
but, school is a step for me to further my studies :)
all of my friends are separated into different classes. i miss them ...
and for my new class, my classmates still not close. But, just like last year, after i went to SMIP, i feel very stress, full of homework and miss my friends. But, after several months, i feel happy with my new friends [and forget my old friends].
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i hate to be a school boy ...
happy new year everyone ^^
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lately, i got no mood to update my blog .... i'm busy with my PHP/MySQL experiment
happy new year everyone ^^
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lately, i got no mood to update my blog .... i'm busy with my PHP/MySQL experiment
3 hari yg lepas, bapa saudara sy, Nik Mohd Nor atau Pak Cik Nor sudah meninggal dunia dalam keadaan yg tidak disangka-sangka.
kematiannya berpunca daripada sesak nafas yg dialaminya. pd waktu pagi tersebut, dia pergi mandi sebelum sembahyang subuh. tiba2, dia datang mengadu sakit dada dan tidak boleh bernafas dgn sempurna. dalam masa yg singkat, dia sudah mati. nasib baik dia sempat ngucapkan 2 kali syahadah ...
majlis pengkebumian diadakan di rumah nenek sy. Dan dia dikebumikan di tanah perkuburan Kubu Lenggang, Taman Tanjung Chat.
Pada malam tersebut, majlis tahlil telah diadakan. Ia berlansung selama 3 hari pada mulanya, tetapi, dilanjutkan kepada 7 hari.
Abang Wan balik dr london terpaksa mengambil cuti emergency untuk pulang ke Malaysia bersama anak dan isterinya.
i've finish render the project and do some post work. Here how it's look :
- Yafray 0.0.9
- Blender 2.48a
- The Gimp 2.6
- Ubuntu 8.10 ( Intrepid ibex )
- Inkscape 0.46
Render for about 20 minutes.
Camera Aperture is setup for f/2.8
Textures are made using The Gimps
The wood texture are from cgtextures.com
No skies, just a plain white.
Postwork done on The Gimp 2.6. I added some vignetting, make it more colorful and to darken it.
'Source Code' ( .blend file ) : http://www.mediafire.com/?pmtn4dnwjtm ( under Creative Common Attribution license )
here: http://sdil.deviantart.com/art/Project-Toilet-105288401
and here: http://yafray.org/forum/viewtopic.php?p=9746#9746
Have a nice day :-)
wow !! that's sound great ...can we chat through Yahoo Messenger ?add me: piukul@yahoo.com.myc: read more
on Rendered again [from scratch]